- Blinking Lights
In this tutorial I'll show you how to make lights struggle to stay on.
I assume that you know some basic knowledge of 3D Studio Max 2.5 which is the one
- 1. Lets load a new scene
in max. I created couple of boxes with some building lights textures, a level ground
and a lamp for this tutorial. I hope you can do that much else you should find
another hobby if not a job.
- 2. As the light bulb, I
used a Capsule from the Extended Primitives option with a materiel as follows: Defuse Color = white, Shininess and Shin. Strength = 0 and
Self Illumination = 100.
- 3. Create a Target Spot
light below the Capsule we just created and direct it towards the ground. At least
for this tutorial you're going to do this.
- 4. Now that we have
created the scene we'll make the light blink. Open up the Track View
and find the spot light's Multiplier track under the Object (Target Spot).
- 5. Assign a Noise Float
Controller by clicking on Assign Controller while the Multiplier track is
selected and selecting Noise Float.
- 6. Right click on
Multiplier track and select Properties from the pop up menu. There set the Strength
to about 1.8 and check the box next to >0. The Strength will randomly create a
value for the Multiplier of the light which is the intensity of the light. The
checked box confines it to the positive value so that there would be some light instead of
it shining black light like a black hole or something.
- 7. You may also play
around with the Frequency and Fractal Noise Roughness. I chouse 0.5 for the
Frequency and 0 for the Roughness with the Fractal Noise box checked. These values
should be played around with since it depends on what you're trying to create.
- 8. To see what your
getting while playing around without having to rendering the animation click on the
Function Curves to see the values for any frame. At whatever frame the point of the
curve is located that is the value of the Multiplier.
- 9. Now if you render
your professional animation you'll notice that the light blinks, but not the light bulb.
Select the Multiplier and Copy the Controller . Scroll around till you find
the Capsule's Self-Illum. under the Material #1. Select the Self-Illum. and Paste
the Controller .
- 10. Right click on it
and select Properties. Set the Strength to about 185, but leave everything else the
way it is since it should act the same way as the light. Now you can render your
animation and see what comes out.
Note1: Play around with the values
to get what you want. The values I gave may not work well for you since each scene
is different and the results may be different as well.
Note2: Just in case
you're wondering the Ramp In and Ramp Out values are used to create a ramp for the noise
where the values increase to their maximum or minimum. Well just set one of them and
see what happens to your spiky curve, then you'll know what I mean.