- Brick Wall
This tutorial I'll demonstrate how to create a nice brick wall using
bitmaps. As simple it sounds you may not get a realistic result when it comes to
corners.
- 1. To begin create a
wall in the Front viewport with windows such as in the image bellow. Just use
splines from the Create panel and then attach them all together. Extrude the
shape and give it a value of about 10 if the wall is about 200 in width and 100 in height
as in the image bellow.
- 2. Open up the Material
Editor and set the defuse to bitmap. Chouse
brkwea_t.jpg as the bitmap that comes with max and set both titling values to about
3. For the Bump Map set it to Bitmap chousing brkwea_b.gif which also comes with max
and here also set the titling to 3. You can download the images from bellow if you
don't have them. To make this easier click on the "Show Map in Viewport" button to
see what we are doing. Apply the material to the object and exit the
Material Editor.
- 3. From the Modify
panel add a UVW Map. Set the mapping to box and click on the Sub-Object button just
above. Now your going to have to play around with rotating the gizmo to get the
right look. All I did is rotated it 90 degrees in the left view and set the smallest
value as the value of the height which should be 100. Render it and see what comes
out. If it doesn't look good just go back and rotate the gizmo. Pay attention
the the map in the viewport, but it will not be accurate. Use the Fit button after
you rotate the gizmo and then resize it so that the bricks on the side of the window look
normal rather then very tiny. Anyway it should look something like the image bellow.
- Materials: brkweat.jpg, brkweab.gif
-